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working Half-Life 2 deathmatch mod (5250 hits)

Category: Computers & Internet

Rating: 0.67 on 18 reviews (Rate this item) (V)
Labels:

Submitted by professor fuckface (View user info) at 2004-11-25 10:36:04 EST


This is the first fully functional half-life 2 deathmatch mod. There are console commands to play deathmatch in half-life 2, but that method isn't an actual game in itself. Unlike the in-game console commands, this mod allows players to run their own dedicated servers and also contains a number of noticeable differences.

At the moment this mod is in early stages of development. Below are the features that make up the mod so far:

-ALL working half-life 2 weapons, including both versions of the phys-gun (the orange, which can pick up most objects, and the blue, which can pick up or drag all objects as well as other players).
-Three 100% working maps from cs:source - de_aztec, de_dust2 and de_chateau. Mod is also compatible with the remaining cs:source maps that shipped with the game, but is not 100% bug-free.
- random spawn points for players (within a certain area) and static spawn points for weapons throughout the three working maps.
- the ability to run a dedicated server through LAN or over the net, as well as the ability to direct connect through IP, for up to 32 players.
- limited player skins and game scenarios. Currently players can choose to run or join a server of terrorists vs. counter terrorists (with half-life 2 weapons as either a deathmatch or plant/defend bombsite scenario), or combine vs. combine police (only deathmatch/team DM).

The following are the projected features of the completed mod (v1.0):

- 100% compatible gameplay with ALL cs:source maps, most of the larger hl-2 maps and of course user made maps.
- original skins
- New gameplay scenarios, such as CTF, improved Team DM and new objectives that involve attacking/defending a location/object.
- New objects for use with the physguns.
- Import explosive grenade from Half-Life 2, instead of the cs:source HE grenade model the mod uses at the moment.
- Improved lighting
- Original, pre-made voice commands (currently uses those from cs:source)

Since the mod currently uses maps, skins, sounds and weapons from the original Half-Life 2 and cs:source games, it currently only weighs in at 8mb (zipped). The mod currently isn't being hosted anywhere, so if someone had some webspace and bandwidth they would like to mirror/host it on, e-mail me at

shootthesun.at.gmail.com

to make arrangements. Also, if you know your way around the Half-Life 2 SDK kit and wish to contribute with maps, skins, game scenarios or objects, that would also be a great help getting the finished mod off the ground quicker.

Below are some screenshots of the three fully working maps within the mod.

screenshots.jpg (351 kB)

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User Reviews


Submitted by professorfuckface (user info) at 2004-11-26 08:54:05 EST (#)
Ranking: 0

Been having some people complain that the lighting looks fake. At the moment the mod uses the two white/blue light sources (that aren't shown on the maps). In the completed version the weapons should reflect the map's own light sources, rather than the invisible interim ones it uses now.

Submitted by Andrewd (user info) at 2004-11-25 18:45:05 EST (#)
Ranking: 0

5 bucks says VALVe will release a DM mode next week as their "surprise"

Submitted by matnotharry (user info) at 2004-11-25 18:35:31 EST (#)
Ranking: 1

that looks a really pretty game. shame its not on ps2 (though we have san andreas, :) ).
tell me, do you still have the torch on the end of your gun?

Submitted by iIIinformed (user info) at 2004-11-25 18:20:16 EST (#)
Ranking: 1

Submitted by I_Have_a_Kristen_Fetish (user info) at 2004-11-25 11:48:41 (#)
Ranking: -2

Submitted by triple_optics (user info) at 2004-11-25 10:39:07 (#)
Ranking: 1

you have a lot of time on your hands.
---
That's because mommy and daddy foot the bill.
__________________________________________________ __

yeah, fetish, it's too bad that your parents are dead.

Submitted by professorfuckface (user info) at 2004-11-25 12:33:37 EST (#)
Ranking: 0

Probably, but I'm definitely not making it. I might import some TFC:source maps into this mod when they have finished converting the old TFC maps to new.

Submitted by kai070169 (user info) at 2004-11-25 12:31:29 EST (#)
Ranking: 2

is there a TFC2?

Submitted by professorfuckface (user info) at 2004-11-25 12:30:41 EST (#)
Ranking: 0

I didn't register it on steam because I downloaded my copy off a german bittorrent site. It didn't need to be registered, or even have a net connection, to play it. I also downloaded cs:source seperately off the same site, which works perfectly and on all official servers.

Submitted by domenad (user info) at 2004-11-25 12:26:26 EST (#)
Ranking: 0

Funny how you upbraid me for doing Warhammer posts, and yet here you are w/ Half-Life 2 posts.

What'd you think of the new crossbow? I really don't like it - the range ok but the speed is abysmal - you'll never hit anyone with that thing. Also, what did you think of the the Steam registration? A huge pain in the ass as far as I'm concerned.

Submitted by professorfuckface (user info) at 2004-11-25 12:09:26 EST (#)
Ranking: 0

Well, when I get a host for the mod it will be free, and if you look around you shouldn't have much trouble downloading the actual hl2 game through bittorrent. This forum always has sources for bittorrents of hl2 and cs:source -

http://cs.rin.ru/forum/viewforum.php?f=10&sid=d361d05f30395fa9a006be83e5cee69c

Submitted by zakalwe (user info) at 2004-11-25 12:03:30 EST (#)
Ranking: 1

Can't wait to buy this. Google is going to love this one.

Submitted by professorfuckface (user info) at 2004-11-25 11:53:48 EST (#)
Ranking: 0

The name of it is physcannon_mega, but unless you are using the SDK you can't alter the physics of it anyway.

Submitted by professorfuckface (user info) at 2004-11-25 11:49:54 EST (#)
Ranking: 0

If you are in developer mode, you can just double the pull force from 4000 to 8000 and ten fold the tracelength, through the console. But if you are just playing normally, load the citadel map where you get the blue physcannon, then go to the console and type changelevel "Whatever map you want to play" and it'll load with the blue physcannon, you can pick up your squad and launch them into the sky. Type map * or maps * into the console for a list of maps/levels if you can't remember the name of the one you want.

Submitted by I_Have_a_Kristen_Fetish (user info) at 2004-11-25 11:48:41 EST (#)
Ranking: -2

Submitted by triple_optics (user info) at 2004-11-25 10:39:07 (#)
Ranking: 1

you have a lot of time on your hands.
---
That's because mommy and daddy foot the bill.

Submitted by G-FAK-yourself (user info) at 2004-11-25 11:48:14 EST (#)
Ranking: 1

This should be good.

well, the games great already so a deathmatch mod would be amazing

Nice one!

Submitted by DeathJester (user info) at 2004-11-25 11:19:49 EST (#)
Ranking: 1

What's the name of the modded manipulator gun? I can't find it in the cheats listings... Want to play the game with that piece of awesomeness.

Working code = +2 last 5 posts

Ta.

Submitted by Phallic_Cymbals (user info) at 2004-11-25 10:46:22 EST (#)
Ranking: 1

Not even a massive MSPAINT of Salvador Dali riding a giant cock?

You're slipping, professor...

Submitted by GodLovesALittleLovin (user info) at 2004-11-25 10:43:56 EST (#)
Ranking: 1

I could contribute to some mapping possibly. I've been trying to find a working multiplayer mod myself for this awesome game.

Submitted by triple_optics (user info) at 2004-11-25 10:39:07 EST (#)
Ranking: 1

you have a lot of time on your hands.


That's weird. It's like something out of that twilighty show about
that zone.

-- Homer Simpson
Treehouse of Horror VI